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AI Insights · Timothy · January 2022

Top 5 Tycoon Games Performance in Australia Q4 2021

In Q4 2021, the top 5 tycoon games in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower provides more detailed insights.

Top 5 Tycoon Games Performance in Australia Q4 2021

In the fourth quarter of 2021, the top 5 tycoon games in Australia demonstrated diverse trends in their performance metrics. Here’s a closer look at how each game fared in terms of weekly downloads, revenue, and active users.

Township from Playrix saw its weekly revenue fluctuate, peaking at around $140K in early November before dipping to approximately $92K by the end of December. Weekly downloads for the game showed a declining trend, starting at about 11K in late September and falling to around 5K by early December, before rebounding slightly to 8.7K in the final week of December. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 63K.

Family Island — Farming game by Melsoft experienced a steady weekly revenue, ranging between $73K and $89K for most of the quarter, with a notable dip to $67K in late November. The game’s weekly downloads showed a downward trend, starting strong at around 10K in mid-October but dropping to approximately 4.8K by the end of December. Active users peaked at around 27K in late October but declined steadily to about 19K by the end of the quarter.

Family Farm Adventure from Century Games Pte. Ltd. saw its weekly revenue peak at $54K in late October before declining to approximately $24K by the end of November and rebounding to $44K by the end of December. Weekly downloads showed a consistent downward trend, starting at about 7.2K in late September and falling to around 3.4K by the end of December. Active users remained relatively stable, fluctuating around the 26K mark throughout the quarter.

Hay Day by Supercell demonstrated a steady weekly revenue, with peaks reaching up to $84K in early November. The game’s weekly downloads saw minor fluctuations, starting at around 6K in late September and ending the quarter at approximately 4.9K. Active users showed an upward trend, peaking at nearly 100K in late December.

FarmVille 3 – Farm Animals from Zynga Inc. had a notable increase in weekly revenue following its release, peaking at around $14K in late December. Weekly downloads saw a significant surge, starting at around 1.3K in early October and reaching approximately 7.2K in early November following the game’s release, before stabilizing around 2.8K by the end of December. Active users also saw a rise, peaking at around 17K in early November and ending the quarter at approximately 11K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022